Difference between revisions of "Sim:WTF"

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(What is the Status?)
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==What is the Status?==
 
==What is the Status?==
  
<video id="z6JRQauZvis" height="300" width="400" desc="Demo, August 2016" frame="true"/>  
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<video id="z6JRQauZvis" height="373" width="640" desc="Demo, August 2016" frame="true"/>  
  
 
See our Blog for more information, but the quick take is presently that we have modeled one unarmed destroyer coarsely and demonstrated VOIP, speech recognition, and networked play on an architecture that should permit large scale battles.  Our intent is to make the destroyer more fully functional, and to demonstrate the basic premise more fully before seeking funding to complete a first edition software title.
 
See our Blog for more information, but the quick take is presently that we have modeled one unarmed destroyer coarsely and demonstrated VOIP, speech recognition, and networked play on an architecture that should permit large scale battles.  Our intent is to make the destroyer more fully functional, and to demonstrate the basic premise more fully before seeking funding to complete a first edition software title.

Revision as of 22:40, 15 January 2019

With the Fleet is to be a massively-multiplayer naval simulation of the type I always hope someone will make. But no one has done so.

With the Fleet will be a continuously-running massively multiplayer naval simulation in which players are the officers and men of the navies of the Dreadnought Era.

They will find themselves aboard ships, able to walk the decks and converse with other sailors, whether they are player- or AI-actuated – voice-over-IP and speech recogition will see to it that "the other guy" knows what you are saying.

The pace of the action will be measured and methodical, promoting opportunities for socialization and drill with your crewmates. When they occur, battles will be memorable.

Unlike other naval games and sims, your means of controlling the ships and formations will be limited and literal. Only those people who can hear your voice (whether directly so, or via a convenient voice-pipe), read your flag hoist, or copy your wireless transmission will be able to act upon the information. Their own communications and actions will spell out the results from there. No control panels, no chat channels, no roving mouselook camera over your formation, and no jumping between ships or acting on information not realistically available to you. While it is impossible to guarantee complete delivery on the vision, that is the thrust of the vision.

What is the Status?

Demo, August 2016

See our Blog for more information, but the quick take is presently that we have modeled one unarmed destroyer coarsely and demonstrated VOIP, speech recognition, and networked play on an architecture that should permit large scale battles. Our intent is to make the destroyer more fully functional, and to demonstrate the basic premise more fully before seeking funding to complete a first edition software title.

See Also