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Naval History in the years 1890-1920
 
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I can make 3D models
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Flashasa



Joined: 29 Mar 2006
Posts: 3
Location: Russia, Moscow

PostPosted: Thu Mar 30, 2006 9:18 am    Post subject: Reply with quote

May be links will work in this format - "direct links" 8)
Japan protected cruiser 'Tsushima':
http://img451.imageshack.us/my.php?image=tsushima0000ar.jpg
http://img451.imageshack.us/my.php?image=tsushima0025qt.jpg
http://img451.imageshack.us/my.php?image=tsushima0036hx.jpg
http://img451.imageshack.us/my.php?image=tsushima0046ge.jpg
http://img451.imageshack.us/my.php?image=tsushima0051ru.jpg
http://img451.imageshack.us/my.php?image=tsushima0065ul.jpg

Russian armoured cruiser 'Admiral Nakhimov':
http://img456.imageshack.us/my.php?image=nakhimov005kp.jpg
http://img456.imageshack.us/my.php?image=nakhimov027bl.jpg
http://img456.imageshack.us/my.php?image=nakhimov038ml.jpg
http://img456.imageshack.us/my.php?image=nakhimov044ui.jpg
http://img456.imageshack.us/my.php?image=nakhimov057ay.jpg
http://img456.imageshack.us/my.php?image=nakhimov066vw.jpg

Japan armoured cruiser 'Izumo' (for example, today this model contains 16673 triangles):
http://img230.imageshack.us/my.php?image=izumo024lk.jpg
http://img230.imageshack.us/my.php?image=izumo036hb.jpg
http://img383.imageshack.us/my.php?image=izumo043pj.jpg
http://img383.imageshack.us/my.php?image=izumo051ta.jpg
http://img383.imageshack.us/my.php?image=izumo061hx.jpg
http://img230.imageshack.us/my.php?image=izumo070rs.jpg

or try use "open in new window" method.
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Harley



Joined: 23 Oct 2005
Posts: 131
Location: Great Britain

PostPosted: Thu Mar 30, 2006 10:48 am    Post subject: Reply with quote

Thanks Alexandre - really nice work. Good use of detailed textures instead of wasting polygons.
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Horsa



Joined: 09 Dec 2005
Posts: 32
Location: England

PostPosted: Thu Mar 30, 2006 12:36 pm    Post subject: Reply with quote

These are a real treat, Alexandre. Many thanks.

Could I ask a couple of questions.
When do you plan to have the game completed ?
How many people are working in your devlopment team ?

Thanks
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Flashasa



Joined: 29 Mar 2006
Posts: 3
Location: Russia, Moscow

PostPosted: Thu Mar 30, 2006 1:44 pm    Post subject: Reply with quote

2 Harley: Thank you, your words are pleasant for me. Of course, a little quantity of poligons is nesessary condition of using these models in game engine, and therefore we have only one way to attain good visual quality of model - painting. :-)
2 Horsa: Actually, game has no alpha-version at this moment, and I can't say today when the game'll be complited. Now three men woks in our team, but we are trying to find some people more - modelers, painters, programmers. This project is not primary buisness for each of us - meanwhile, I hope.
About marine art - I think you mean "Boevie khorabli Rossii" ("Warships of Russia"), do you? It's title of the art drawings album, not artist name, sorry.

Here are some screenshots from our game:
http://rjwin3d.iatp.org.ua/screens/old00.htm - first wave
http://rjwin3d.iatp.org.ua/screens/index.htm - second (last at this moment) wave of screenshots.
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Naumov



Joined: 25 Mar 2006
Posts: 12

PostPosted: Tue Apr 25, 2006 11:59 pm    Post subject: Reply with quote

Poltava & Tsesarevich
http://img106.imageshack.us/img106/8025/22or.jpg
http://img105.imageshack.us/img105/2402/12uf.jpg
http://img200.imageshack.us/img200/2043/47wy.jpg
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Harley



Joined: 23 Oct 2005
Posts: 131
Location: Great Britain

PostPosted: Thu Apr 27, 2006 5:31 am    Post subject: Reply with quote

Very nice, as usual, Naumov. Thanks for the update.
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Weird Guy



Joined: 26 Apr 2005
Posts: 18

PostPosted: Mon Jun 05, 2006 2:24 am    Post subject: Reply with quote

This is what I have been up to. Trying to make a ship to add to the online game Pirates of the Burning Sea. They allow user submissions, if they have high enough quality.

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