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Flashasa
Joined: 29 Mar 2006 Posts: 3 Location: Russia, Moscow
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Harley
Joined: 23 Oct 2005 Posts: 131 Location: Great Britain
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Posted: Thu Mar 30, 2006 10:48 am Post subject: |
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Thanks Alexandre - really nice work. Good use of detailed textures instead of wasting polygons. |
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Horsa
Joined: 09 Dec 2005 Posts: 32 Location: England
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Posted: Thu Mar 30, 2006 12:36 pm Post subject: |
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These are a real treat, Alexandre. Many thanks.
Could I ask a couple of questions.
When do you plan to have the game completed ?
How many people are working in your devlopment team ?
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Flashasa
Joined: 29 Mar 2006 Posts: 3 Location: Russia, Moscow
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Posted: Thu Mar 30, 2006 1:44 pm Post subject: |
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2 Harley: Thank you, your words are pleasant for me. Of course, a little quantity of poligons is nesessary condition of using these models in game engine, and therefore we have only one way to attain good visual quality of model - painting. :-)
2 Horsa: Actually, game has no alpha-version at this moment, and I can't say today when the game'll be complited. Now three men woks in our team, but we are trying to find some people more - modelers, painters, programmers. This project is not primary buisness for each of us - meanwhile, I hope.
About marine art - I think you mean "Boevie khorabli Rossii" ("Warships of Russia"), do you? It's title of the art drawings album, not artist name, sorry.
Here are some screenshots from our game:
http://rjwin3d.iatp.org.ua/screens/old00.htm - first wave
http://rjwin3d.iatp.org.ua/screens/index.htm - second (last at this moment) wave of screenshots. _________________ Alexandre |
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Naumov
Joined: 25 Mar 2006 Posts: 12
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Harley
Joined: 23 Oct 2005 Posts: 131 Location: Great Britain
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Posted: Thu Apr 27, 2006 5:31 am Post subject: |
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Very nice, as usual, Naumov. Thanks for the update. |
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Weird Guy
Joined: 26 Apr 2005 Posts: 18
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Posted: Mon Jun 05, 2006 2:24 am Post subject: |
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This is what I have been up to. Trying to make a ship to add to the online game Pirates of the Burning Sea. They allow user submissions, if they have high enough quality.
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