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DirectorFire_rough movie

 
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Deamon



Joined: 21 Dec 2004
Posts: 35
Location: Germany,Bremen

PostPosted: Tue Dec 21, 2004 4:48 pm    Post subject: DirectorFire_rough movie Reply with quote

Just saw it. Man have you excited me again :D To make a full simulation out of it with stunning grafics, with all the high ditailed systems and then standing on the bridge and walking on the deck would be just awesome and majestic :)

Cheers
Deamon
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IMPERIAL U-FLOTILLA 1914-1918

http://www.dreadnoughtproject.org/heinrich/main.htm
Current stage: 2 - pre alpha
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tone
Site Admin


Joined: 29 Oct 2004
Posts: 479
Location: Boston

PostPosted: Wed Dec 22, 2004 3:52 pm    Post subject: Reply with quote

Thanks, Heinrich. You know how I am. I just have trouble thinking of ways to alter the vision to other styles of play. It is so much more interesting (to me) to just figure out how the real things actually worked, and deliver the most literal and accurate version of it for simulation.

I am certainly able to leave out complexity (e.g.: ballistic drift, varied muzzle velocities, and wind are things I can wait on, as I have poor data for them anyhow), but I like the overall approach to convey the methods actually used.

I am thinking of paying a consultant or two to show me a proof of concept of several multiplayer sailors on a ship, able to walk her decks, climb her stairs, and some other things. I have been stalled for too lolng now!

tone
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Deamon



Joined: 21 Dec 2004
Posts: 35
Location: Germany,Bremen

PostPosted: Wed Dec 22, 2004 8:26 pm    Post subject: Reply with quote

tone wrote:
Thanks, Heinrich. You know how I am. I just have trouble thinking of ways to alter the vision to other styles of play.


You know, i have the same trouble! What a coincidense :lol:

Quote:

It is so much more interesting (to me) to just figure out how the real things actually worked, and deliver the most literal and accurate version of it for simulation.


Me too. I think i will do a prototype that is an pure exploration and afterwards i will think of how to make a game out of it.

Quote:

I am certainly able to leave out complexity (e.g.: ballistic drift, varied muzzle velocities, and wind are things I can wait on, as I have poor data for them anyhow), but I like the overall approach to convey the methods actually used.


Ahh, everything is so research heavy. So mutch you have to learn. But that's what i like so mutch by doing sutch a project, you learn so mutch. And by the time becoming an expert. What can even make some new business opportunities.

Quote:

I am thinking of paying a consultant or two..
tone


Paying ? You must have a bunch of money :)

Deamon
_________________
IMPERIAL U-FLOTILLA 1914-1918

http://www.dreadnoughtproject.org/heinrich/main.htm
Current stage: 2 - pre alpha
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